The Flight Number System Explained
Most discs have four numbers printed on the top, in this order:
Speed | Glide | Turn | Fade
Example: Destroyer
Let's break them down one by one to understand what each number means for your game.
Speed (1–14)
Measures how fast the disc must be thrown to achieve intended flight.
| Speed Range | Disc Type | Typical Use |
|---|---|---|
| 1–3 | Putters | Short, accurate shots |
| 4–6 | Midranges | Controlled approaches |
| 7–9 | Fairway drivers | Long, accurate drives |
| 10–14 | Distance drivers | Maximum power, less control |
Glide (1–7)
Describes how well the disc stays aloft.
| Glide | Behavior |
|---|---|
| 1–3 | Fast drop, very stable |
| 4–5 | Balanced flight |
| 6–7 | Extra lift and carry |
Turn (+1 to -5)
Measures high-speed turn (the disc's initial movement opposite the fade).
| Turn Value | Description |
|---|---|
| +1 | Very resistant to turn |
| 0 | Stable |
| -1 to -2 | Mild turn, added distance |
| -3 to -5 | Flippy, understable flight |
Fade (0–5)
Measures low-speed finish — the disc's hook as it slows.
| Fade | Behavior |
|---|---|
| 0–1 | Finishes straight |
| 2–3 | Reliable finish |
| 4–5 | Strong hook or skip |
Reading a Disc's "Personality"
Combine ratings to predict flight shape and choose the right disc for each situation.
Example Discs
2 | 3 | 0 | 1
Putter — Straight, predictable flight
5 | 4 | -1 | 1
Midrange — Straight with slight turn
7 | 5 | 0 | 2
Fairway — Reliable fade finish
12 | 5 | -1 | 3
Distance driver — High-speed distance
Practice
Comparison Drill
Compare 3 discs with different ratings. Throw them flat with the same power. Observe how turn and fade interact — you'll feel the numbers come alive.
What to Look For
- Turn timing: When does the disc start turning? How much?
- Fade strength: How hard does it finish? How early?
- Glide effect: Which disc stays aloft longest?
- Speed requirement: Which disc needs the most power to fly correctly?
Common Mistakes to Avoid
- Throwing high-speed discs too slowly: Results in overstable behavior and lost distance. Match speed to your arm speed.
- Ignoring turn numbers: A disc with -3 turn will turn hard — don't expect it to fly straight.
- Overlooking fade: High fade discs finish hard left (RHBH). Plan your landing zone accordingly.
- Choosing only by speed: A slower disc can often go farther if it matches your power better.
- Not considering glide in wind: High-glide discs are more affected by wind. Choose lower glide for windy conditions.